Sunday, June 10, 2012

Microsoft’s Smart(Glass) Approach to Tablet Dominance



When I was at E3 this year I spent some time talking to industry leaders about Microsoft’s SmartGlass. This isn’t so much a piece of hardware, as it is an app. SmartGlass turns any android or iOS device into a controller/peripheral device for an Xbox. I was somewhat skeptical about this approach until after E3 was over and it sunk in. Tablets are the only growing segment in the consumer hardware market and they are expected to double every year for the next two years. Tablet sales outsold PC sales this year (a first) and this trend will continue. As the go-to device, the tablet and superphone will be the dominant technology of the foreseeable future.

Now as a console maker, I might find this growth combined with the declining sales of consoles very disturbing (which I’m sure they are). You could, as a console maker, try to compete head-to-head as Sony is with their portable players or the sure-to-fail Wii U GamePad but I think Microsoft’s approach is much... well, smarter. Instead of competing directly with the tablets, they’re leveraging their popularity (and adoption) to become the next peripheral device. More than that, they’re using these tablets to extend the functionality of Xbox to outside their console. Whether you’re watching a movie on the device, using it to provide behind the scenes info on the movie you’re watching on the TV or as a controller for an Xbox game, SmartGlass is connecting the value of their entertainment platform to the power of your portable device.

As with all new ideas, it’s not really the validity of the idea that determines success, as much as the ease of adoption. SmartGlass is a great idea, but its true test will be how Microsoft brings it to market.

For a complete outline of Microsoft’s SmartGlass go here

Chris Hennebery
June 10, 2012

No comments: